Bike gravity fails

I have an empty with two objects(the tail and the bar) attached to it. Each object has it mesh collider and the empty has the rigidbody. Then i have another two objects(wheels) with a wheel collider and a hinge joint connected to the empty object. When I play the game, a message appears in the console and the bike just move down a bit. The message is: Actor::updateMassFromShapes: Compute mesh inertia tensor failed for one of the actor's mesh shapes! Please change mesh geometry or supply a tensor manually! What I have done wrong? Can someone help me please?

it's something to do with the colliders. Try switch the mesh colliders to 'convex'.