Bike wobbles like pendulum after applying gravity

Hi, I’m new to unity and my goal is to develop bike racing game. Let me share what I’ve done so far, I’ve edited unity car sample project and placed Bike instead of User car and made small changes… the problem is that bike wobbles when I try to take a turn and after that bike continues to wobble!
Now how do I make it run steady and give it a small tilt while taking turn?
I would really appreciate any kind of help!

(sorry if this question sounds stupid).

First of all, there are no stupid questions as long as you learn from them. As for your question, I’d like to see how you apply the gravity in the code. Also, can you tell how you set the wheel colliders? I might be able to help more with this information.