I’ve got problem with bilinear filter in Unity3D. I cannot use Point filter because them my tilemap is pixelated. Also tried trilinear without luck. I have created 3 simple tiles with slopes. When I create from them tilemap tiles doesn’t fit correctly. In Unity I have just created simple 3 gameobjects with sprite and placed them border-to-border
Original look from photoshop:
And in Unity 3D after slicing tiles and used Bilinear filter:
I noticed that if I create one .png file and slice it in Unity Slicing Tool and then create tiles it work fine (right tiles) but if I create multiple png files for every tile it looks weird (left tiles).
In my project I’m using X-UniTmx plugin to load tmx maps from files and problem occurs same as on left tiles.