Bilinear Filter problem with tilemap

Hi,

I’ve got problem with bilinear filter in Unity3D. I cannot use Point filter because them my tilemap is pixelated. Also tried trilinear without luck. I have created 3 simple tiles with slopes. When I create from them tilemap tiles doesn’t fit correctly. In Unity I have just created simple 3 gameobjects with sprite and placed them border-to-border

Original look from photoshop:

And in Unity 3D after slicing tiles and used Bilinear filter:

Can anyone help me fixing this issue?

did you try setting Compression: none?

Yes but it didn’t change anything. Same problem occours

I noticed that if I create one .png file and slice it in Unity Slicing Tool and then create tiles it work fine (right tiles) but if I create multiple png files for every tile it looks weird (left tiles).

In my project I’m using X-UniTmx plugin to load tmx maps from files and problem occurs same as on left tiles.