Hey guys. I’ve been working on this billboarding tool for optimizing expensive assets and areas in game. I’ve put in a lot of the core features I originally planned. Do you guys have any feedback on things like the Interface and features. Also, what other features do you think should be included with the tool?
Current Features:
-Tree Billboard Creator (Albedo and Normals)
-Constructs Mesh and Maps
-Tree Billboard Shader
-Standard one way Billboards (Albedo and Normals)
-Constructs Mesh and Maps
-Group Billboards
-Custom Resolutions
-Billboard Previewer (Can preview the Albedo Texture before creating full billboard)
-Save and overwrite files in custom paths with custom names
Planned Features
-LOD group construction
-Mass Billboarding and LOD Group Automation
Current Layout (unfinished)
