I would like to tell You about other my assets. First it’s Super Level Optimizer.
SuperLevelOptimizer is the tool created in order that the user had no problems with game optimization. The most clear and the most effective. You shouldn’t think of optimization of Your game more. SuperLevelOptimizer optimizes a scene for You. All that You need to make, it only to watch the seven-minute training video and You will be able to optimize Your game in couple of clicks of a mouse. SuperLevelOptimizer advantages: * Unity 5 is supported! * Reduces load of GPU * Support of Occlusion Culling is added * Completely automatic work * Idle time in training, intuitively clear interface * Bakes textures in atlases * Combines meshes * Bakes tiling textures to atlas * Source assets don’t change * All materials is supported * PBS shaders is supported
Polygonal Culling - a tool designed to optimize Your game. Polygonal Culling reduces the number of vertices and triangles per frame, by culling invisible polygons.
The main idea - it cut the mesh with a large number of triangles into smaller meshes for efficient culling. Do not worry, You will not get a large number of Draw Calls, because it uses Static Batching.