We’ve noticed a bug that if we rotate the XR origin, billboard particles no longer face the camera. I’ve reproduced it in IN-86837
Hi there, thanks for reporting and the helpful repro project. I can look into fixing this. The issue is that the VolumeCamera is being rotated and the billboards aren’t accounting for that transformation. If you want a work around, you can apply the rotation to a set of scene objects rather than the VolumeCamera (assuming that doesn’t compromise what you’re trying to accomplish). You might also have success using the ReplicateProperties particle mode which is set in the PolySpatialSettings.
unfortunately rotating the scene objects isn’t feasible with so much of our code being reliant on objects being in specific locations, and replicate properties isn’t either as we have custom shaders on several particles systems
Gotcha - I’ll follow up here when the fix lands. Thanks again for reporting and sorry for the inconvenience.