I have create a square plane in 3d studio max and brought it into unity as an asset (.3ds file).
I have also brought in a tga file with an alpha channel. The tga file looks fine and I am able to click on the 'display alpha' check box and see the proper transparency in Unity.
I put these two together into a prefab that I instantiate into my scene.
When I see the billboard (plane) in my scene all looks fine except there is no transparency. So I see a solid square plane with black where it should be transparent.
Have I missed some setting / What must I do to get the transparency from the tga file to apply?
Thanks for any help.