Hi,
I’m following a tutorial on creating a billboard shader, and it worked the first time I created it, however, every single subsequent scene I recreate it in does not work correctly, it’s like it is only turning half the amount it should, here’s the shadergraph, can anyone point out what stupid mistake I may be making ?
EDIT : Ok, so the billboard shader IS working correctly. Each time I recreated it, I had opened up a new instance of Unity, added the Lightweight RP package, and then started to develop the shader. Then when testing the shader in the viewport, I found it didn’t work, that was until I created a NEW scene, then it worked perfectly within the viewport.
I have no idea why this would be the case, differences between the default scene camera and a new scene camera, or something as stupid as having a fresh scene setup when importing the Lightweight RP package. Anyway, it’s working ! 
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Sorry for resuscitating this thread, but this is basically the only working resource I can find about billboard shaders in URP. I’m trying to make a couple of changes to this as I’d like to:
- Convert it to PBR, since I use flat polygons with rotated normals
- Make a Y-only billboard variant (this one is spherical)
I changed the Unlit Master node with a PBR Master and it already kinda works. It acts like it’s always aligned to the main light, so the object shade never changes when I turn around it- but it has a huge plus: due to this behavior, the casted shadow is always full and never thin as paper.
Unfortunately I’m not good with shader graph so I’d like to ask if you can help or point me in the right direction to go from here. Thanks!
Hi, I’ve not looked into billboard shaders since I developed this version. However, I may have a couple of links which might be useful for you :
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The video there might be exactly what I was looking for, thanks a lot!
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I’am interested in using a Billboard Shader from Shadergraph with Cast Shadows.