Billboards in VR and particles.

Hi, folks!

Have you guys noticed that the usual way of rendering billboards break when using VR HMDs?

By just setting the rotation of the billboard to match the rotation of the camera works well on screen, but on VR it doesn’t feel good at all. If, instead, we set the rotation of the billboard to face the camera it works fine. You can clone my test here: GitHub - FredZvt/VRParticlesBillboard.

My problem is that I can’t find a way to set this behavior in Shuriken’s billboard renderer. I tried to inherit from UnityEngine.ParticleSystemRenderer but this class is sealed.

Anyone had the same problem?

Good news! Just found this information: http://feedback.unity3d.com/suggestions/shuriken-particles-orientationf
So, in Unity 3.5 we will be able to set particles orientation! This will solve the problem.

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I wish they’d do this for the tree billboards too.