Binary rejected 2.1

Hi,

the app was rejected by the App Store Team due to “2.1: Apps that crash will be rejected. We found that your app crashed on launch on iPad running iOS 6.0.1.” However the device and iOS version that I use are the same and putting it on Mac’s iTunes without using Xcode it works totally fine, no crash at all.

Looking for supporting help, someone who has a lot of experience with testing games for iOS releases and can figure out issues and solve them. This is paid.

If you have a lot of experience then please contact me via e-mail david.serito@yahoo.com / via skype davidserito.

Thanks,
David

Run it with fast but no exceptions, and launch in xcode with analyzer and profile for memory. Watch xcode output especially for memory warnings. Specify to us what device you’re testing on.

It’s either: an unhandled exception, or ram issues. Not every device has the same amount of memory available to it and you will usually hit a wall at half the amount of device ram. I’m just leaving this information here in case you want to attempt to resolve it and haven’t found anyone.

Hi hippocoder,

thanks. It was already set to run it with fast but no exceptions.

Using Analyze I get twice “Potential leak of an object stored into 'aStr;”’ and one time “Value stored to ‘poo’ during its initialization is never read”.

Using Profile or Analyze there is also “Validate Project Settings”: Remove Obsolete Build Settings (PREBINDING) and Upgrade to latest PRoject Format (from Xcode 3.1-compatible format to 3.2-compatible) - not sure if this changes should be performed as I do not wanna risk getting after that additional issues.

Any advice on the things stated above? Thanks!

  1. Use this: http://forum.unity3d.com/threads/132008-Resource-Checker-(FREE)-List-Texture-Material-Mesh-Memory-use-in-scene and make sure all your textures are compressed

  2. Find out how much memory is being used when you play your game using, Documentation Archive

Go between your menus and see how much memory is allocated, play the game, go back to the menu. see if it keeps going up.

You want to use a maximum of 100mb if you are targeting 3GS/iPad 1/iPod 4

@DavidS, you should ask Apple to provide crashlog it might have hints on what’s happening.

@trooper: the links gave me a deeper understanding however I am still struggling how to use the gathered information to solve the issue. Thanks though.

@Mantas Puida: thanks I already contacted Apple yesterday and waiting for their response.