We recently switched our project to “Force text” asset serialization, which is going to be really handy for prefabs/materials and stuff. We have one scene, though, which has grown to about 27MB as text, and takes over 10 seconds to save.
Is there a way to specify that this file be stored as binary instead?
Unfortunately, no. Vote up the feature on UnityFeedback: http://feedback.unity3d.com/forums/15792-unity/suggestions/2727822-yaml-text-setting-per-class-or-per-file
– nschrag