Binary vs. Text asset serialization per-file

We recently switched our project to “Force text” asset serialization, which is going to be really handy for prefabs/materials and stuff. We have one scene, though, which has grown to about 27MB as text, and takes over 10 seconds to save.

Is there a way to specify that this file be stored as binary instead?

As far as I know, the setting is project-wide.

After a long time, this feature is available Unity 5.5+ :slight_smile:

See PreferBinarySerialization