BinaryWriter or Serialization in mobile?

Hello everyone!

This is a quick quiz: I successfully created a C# with .net 2.0 server that can receive a message from unity (no big achievement here though). Now, I’m aware that unity has some issues in mobile platforms using serialization. My question is: does binarywriter of work well in mobile platforms? The variables/objects I will be sending are pretty small and IMHO not worth a serialization if it will cause too much trouble.

Long story short: Should I use serialization if I’m working for mobile platforms or just send the binary data using a BinaryWriter?

Thanks a ton!


Well I use BinaryFormatter to send information between clients and servers - works well for me. Supported on mobile using subset and full .NET