I want to bind a key to be able to close the game window or reset my game and put me where I started
// Quits the player when the user hits escape
function Update () {
if (Input.GetKey (“escape”)) {
Application.Quit();
}
}
you make a empty gameobject and attach this script to it script:
C#:
public KeyCode yourButton;
void Start()
{
DontDestroyOnLoad(gameObject); //this makes the GameObject go through all the scenes. That means, this will work in every scene in the game.
}
void Update()
{
if (Input.GetKeyDown(yourButton))
{
Application.Quit();
Debug.Log("Application has been quit!");
}
}
JavaScript:
#pragma strict
var yourButton : KeyCode;
function Start()
{
DontDestroyOnLoad(gameObject); //this makes the GameObject go through all the scenes. That means, this will work in every scene in the game.
}
function Update()
{
if(Input.GetKeyDown(yourButton))
{
Application.Quit();
Debug.Log("Application has been quit!");
}
}