Hi, I’m new to Timeline and I’m trying to wrap my head around how to solve my current problem:
I have a physical stack of instantiated “boxes”. Each box has a unique look and content. Then, based on which box the player selects, I need to have it animate along an animation track (made by animators). That track is always the same.
- Since my boxes all have slightly different positions, how would you interpolate to the correct starting position? Or if animators want a specific motion, how can I empower them to control something that is dynamic? Should I do custom motion script here, or is there a way through the animator?
- Is there a way to bind which transform is bound to the animation track? Or should I simply parent the box to the animated point once its reached the starting location?
The box will also need to open up and have its content (also dynamically spawned) animated along a different track.
- Would I use Signals to trigger the box open animation? or bind it to a track?
- And then I guess I have the same question for the box’ content as I do for the box itself: How to bind them to the right animation track.
I’m new to sequencing also, tell me if I have the wrong approach, I’m having a hard time figuring out how to search about this. I need to empower animators to be able to sequence all of this along camera movement, while dealing with these dynamic objects, meaning we don’t have reference to them when creating the timeline.