Binding unity simple game to a C++ multiplayer framework

Hello everybody

I am a beginner in Unity. I want to know if it is possible to bind a simple game (Multiple avatars and 4 zones) using unity to a C++ framework?

The framework is responsible for zoning, and replication
3487976--277688--upload_2018-5-7_15-16-15.png

For the mentioned example, each zone can be assigned to a certain server.
if possible, I am looking forward to the first steps, please. Thanks in advance.

C# is capable of dynamically loading DLLs as well as statically linking to a library. You have to write your C++ code so that it’s interface is not obfuscated by the compiler, use ‘extern “C”’ for this. Any C/C++ function that you put inside an extern “C” block, can be used as a DLL function.