Binding warning Humanoid / Generic

Hello!

I am getting the following warning:

I am still really new to animations in Unity.
Can anybody explain what is happening here?
Thank you very much!

1 Like

Bump!

You get this warning when Unity detect that you have two different clip in your controller that are setup as Humanoid and Generic clip and the generic clip try to animate a Human transform.

When you have a Humanoid rig, all the humanoid animation have a higher priority than the generic animation, so any generic animation on a human transform in this case are simply ignored.

From the warning you can see which clip is triggering this issue, but in your case it look like you did keep the default naming ‘Take 001’ so will have to find which clip is setup as a generic clip.

3 Likes

thanks for this!

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do you know how set these clips as humanoid?

3 Likes

In the editor, select the 3d file. In the inspector view go to “Rig” tab and set to “humanoid”.

2 Likes

My problem persist in the fact that all clips are marked as Humanoid, still getting this issue

Locking this thread as its from 2015 originally. Please make a new thread outlining your issues with full context and we can better help with a problem facing.