Is it possible to use two-way binding in Unity UIToolkit so that updating the source value changes the bound UI element (e.g., a slider) without triggering the ValueChangedCallback
?
I need the UI element to reflect the new value, but I don’t want the change event to fire when the value is updated programmatically. Ideally, the event should only trigger when the user interacts with the element.
Is there a built-in way to achieve this, or do I need to implement a custom workaround using SetValueWithoutNotify
?
Thanks!