Bingo Number Random Generation

Hey guys, I’m doind a Bingo Game and I want to do a code to generate random numbers only one time.

For example, i will use random = Random.Range(0, 60); to get a random number, but I need to do something to dont generate this number anymore.
Someone have some idea ?

A list would work here. Store all your bingo numbers in a list, then when a number is picked, remove that number from the list. Run this script on an empty gameObject in a new scene, watch the inspector to see all the numbers being removed from the list :

#pragma strict

// to use List
import System.Collections.Generic;

var numberList : List.< int >;

function Start() 
{
	numberList = new List.< int >();
	
	// fill the list, store values between 1 and 60
	for ( var i : int = 1; i < 61; i ++ )
	{
		numberList.Add( i );
	}
}

function Update() 
{
	if ( Input.GetKeyDown( KeyCode.Space ) )
	{
		// check if there are any numbers left
		if ( numberList.Count <= 0 )
		{
			Debug.Log( "All the numbers have been used" );
			return;
		}
		
		// choose a random position in the list
		var rndPos : int = Random.Range( 0, numberList.Count );
		
		// show the chosen number
		var nextNumber : int = numberList[ rndPos ];
		Debug.Log( "Next Number Is ... " + nextNumber.ToString() );
		
		// remove that item from the list
		numberList.RemoveAt( rndPos );
	}
}

more information on Generic List : http://wiki.unity3d.com/index.php?title=Which_Kind_Of_Array_Or_Collection_Should_I_Use?#Generic_List