Bingo

Haven’t been around much–priorites come and go–but I’m still alive and (hopefully) doing enough Unity work to not forget what I know! I’ll be back into Unity heavily soon.

Meanwhile, some signs of life:

http://adamsi.com/view/bingo
(Don’t laugh. And DO bet on B2!)

http://adamsi.com/rollplay

That’s the local contest-winning game I posted earlier, but enhanced a bit with things like working flippers (still need more kick) and one new level. This is a collaboration by 5 people (see the About link)–which explains the level variety–and we now call ourselves Mentat Entertainment. Still a work in progress, with some glitches to clean up and more levels needed. (And my own level–the futuristic city–STILL needs a major revamp, I know. It fails the “fun” test.)

My bigger game project is progressing too–but it’s not up for public viewing right now.

Both are very cool. I did have a problem with the “rollplay” game: I clicked my mouse to capture the mouse, but then couldn’t -release- it. I’m assuming you click again to release, right?

The bingo balls demo reminded me of a real-time fluids demo I saw recently. I don’t have the link anymore, but he used several thousand ball “particles” and the result was pretty impressive.

BTW, I just assumed your absence was due to all that snow you folks got! Welcome back! :lol:

I was in San Diego for the snow :slight_smile:

Esc gets your pointer back.