Hullo fellow Unityers,
So I just watched the BioShock Infinite trailer and it looks pretty cool, quite nice. Never actually played either of the BioShock games, but it still was impressive…however, it’s not what I wanted to post about. I really just wanted to know if anyone had thought about more visceral camera movement for first person titles (not just shooters!)
The trailer can be watched here. To sum it up, it’s basically some dude getting roughed up, shown in first person view. What really caught my eye was how neat it was watching him get tossed around, then grabbing for the ropes on the balloons…pretty intense.
So why don’t any games use this kind of camera? This doesn’t mean making it super bouncy when you’re running around (might get disorienting), but maybe shaking it up when you try to do long jumps, climb ropes and the like. What could be especially neat would be things like getting grabbed by a boss, tossed around and watching it all in first person view.
I dunno, just seemed like a neat idea. The only game I can really think of that relates to this is Red Steel 2. Despite whatever faults it had, the finishers were very impressive to watch unfold in first person view.
Any thoughts?