hi all~~
I am currently trying out mecanim. I am having a problem where I have a character which is skinned with biped and bone.
When I exported in unity . The animation plays fine if I set the animation mode as Legacy.
However when I convert the animation to Humanoid, the bone animation just doesn’t play. I have checked Keep Additional Bones.
I am not sure what I did wrong.
Any help / advice is greatly appreciated .