-Fly_long_cycle,
-Glide_circle_left and
-Glide_Flap_Glide
The animations made in another program works great inside unity
but , , only static …
How can I move the bird in the X-Y-Z Axe to look like if is flying around without press any button , just when you press the play, the bird begins to fly around … at background… according to the animations that are already made.
Well, there is a hard way to go about this: flocking AI (which isn’t too hairy) or just kind of winging it.
Set your birds up high in the sky, then give them a basic direction. Have them go from one way point to another, then another, and another. That’s pretty much it. You could store their path as an array of Vector3 objects if you want.
At appropriate times, have it turn, it sounds like left is the way you want it to go, so this is a NASCAR bird. When it hits the checkpoint or nears it, have it start the turn left animation for a bit until it faces the next way point and then fly towards it and do the same. Again and again. That’s pretty much it.
if the bird comes inside Unity with a full turn around animation all ready done, will be this work inside Unity? and which will be the best Script to star the animation at background when you press the play,