Hi,
i am having issues with a project i am currently working on with regards to textures randomly changing in the scene based on headset rotation. The issue occurs in build as well as in editor. The issue is also very inconsistent, some of the people working on the project do not have the issue appear in the editor. Often changing something large within the project (such as removing oculus) will get rid of the issue temporarily.
This issue is happening to all of our objects that use the shader “Universal Render Pipeline/Lit”.
A short video of the issue can be seen here
A list of what ive tried so far:
- disabling GPU instancing on all effected objects.
- replacing the render pipeline asset with a newly generated one.
- running the same project in a different PC.
- building from a PC that does not have the issue in the editor - issue still occurs in build.
Unity is not throwing errors and while using Frame Debug and reading the SRP batches i can see the proper materials being passed however the materials that show up are incorrect.