I’m creating a map in unity with some models that I found online and for this particular piece it has 2 of these black and white cloud textures. In the model preview I saw online instead of being black background and white clouds, its a blue background, and white clouds. How can I take that texture and put it on my material with the correct/different color? (I tried adjusting the base map color but that only changed the color of the clouds, not the background) The 2 textures used are called HighLandClouds
Probably because the shader was just a basic multiply operation, and since black is (0,0,0) (rgb) it just stays (0,0,0).
What you want might be a 2-tone shader, something that uses that clouds texture to select between two colors?? It’s cool for alien skies of whacky colors too…
There’s also gradient shaders that let you show pixels from one texture (some kind of gradient) based on pixels of another texture, such as your clouds.