# Black artifacts after baking

**URL:** https://discussions.unity.com/t/black-artifacts-after-baking/649218
**Category:** Lighting & Global Illumination
**Tags:** Global-Illumination
**Created:** [December 16, 2016, 10:15am UTC](https://discussions.unity.com/t/black-artifacts-after-baking/649218 "2016-12-16T10:15:40Z")
**Posts on this page:** 2
**Page:** 1

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### Author: ![abyshin](https://avatars.discourse-cdn.com/v4/letter/a/87869e/32.png) [@abyshin](https://discussions.unity.com/u/abyshin)
#### Post date: [December 16, 2016, 10:15am UTC](https://discussions.unity.com/t/black-artifacts-after-baking/649218/1 "2016-12-16T10:15:40Z")

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I can not understand what was happening, but after baking appear strange dark artifacts (big spots) at some objects. I found similar artifacts (blaсk dots) in other topics, but I think they have another reason.

Lightmap UV generation and Preserving UV’s is enabled.

 ![2888078--212234--screen3.jpg](https://europe1.discourse-cdn.com/unity/original/4X/6/7/d/67d429a757f938a99cb90857449e15fb1528b317.jpeg) ![2888078--212233--screen.png](https://europe1.discourse-cdn.com/unity/original/4X/9/0/3/9035697c4821f5f6f50f64cd3229f99023dbbda0.png)

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<div class="post-metadata">

### Author: ![AcidArrow](https://dub1.discourse-cdn.com/unity/user_avatar/discussions.unity.com/acidarrow/32/84064_2.png) [@AcidArrow](https://discussions.unity.com/u/AcidArrow)
#### Post date: [December 16, 2016, 5:21pm UTC](https://discussions.unity.com/t/black-artifacts-after-baking/649218/2 "2016-12-16T17:21:22Z")

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Do they go away if switch to just “Directional” (not directional specular) and rebake?
