Black cloth meshes (not cubes)

Hello everybody,

I am using the latest Unity 5 version.

When the meshes are static they are lit correctly.
When I add cloth support to them they turn black with the same materials.

The meshes are exported as double-sided ones so I first thought that the two sides would be shadowing each other but even when I disable cast and receive shadow it does not change anything.

Any suggestions why this happens?

Dan

It is definitely a lighting issue as when I change the material to be unlit it works fine. Also when I remove the cloth component, it also works fine with the lit material.

Are you using HDR? I’m having a similar issue where I get vertex painted black when using cloth + a forward shader + hdr.

So you generally are adding cloth component to static mesh? Hmmm , f*ck logic :smile:

Did you ever figure this out?

I got same issues. Finally, I figure out vertices are too close in front and back face. I think you just duplicated mesh and reverse normal, so vertices of back face has the same position with front face.

Yes this appears to be a bug. I’m also seeing it.