Black Evil Demo survival horror

Hi everybody ! We are young developers in unity, we get started 5month ago and today I present you our game Black Evil !
Black is available free on gamejolt Game Jolt - Share your creations

This game is not complete, this is a demo so they may contain bugs.

Synopsis :
The story take place in a strange mansion in USA… This mansion is called the McKamey mansion… Rumors of stanges activities are tell about this mansion, that’s why this mansion is famous on the american ground. Due to a anonym call, the Globals Union’s Forces have to do their duty and lead the investigation about this mansion…

Gameplay :
Black Evil is an horror game in FPS. In this demo, you play as Globals Union’s soldier and your task is to found a solution to get out of the mansion.
They are also an infinity survival mode and an multiplayer.

Thank you a lot for reading hope you will try our game.

Im not your target audience so might want to ignore some of my feedback. Also I didnt play the game for reasons listed below. Feedback is from viewing the trailer.

I like the sound design. Its paced well and provides a nice melody that gives a layer of suspense to the experience.
To be honest - everything else is pretty much forgettable. There is nothing Ive not seen before at least 100 times and I rarely play fps games.
The lighting isnt great, the textures look pretty generic - but I cant really tell because of the lighting, models and animations are common and normal - which equates to bland, and Ive seen this exact thing done before - but better.

If the lighting was improved it would certainly improve the visual quality.
One other thing, the player character firing animation has the characters front thumb moving outward away from the weapon on every shot. This looks kinda bad and inaccurate. Watch some videos of real people shooting weapons or even better - get some hands on experience to see how wrong this motion with the thumb is.
Its a pretty simple fix though - a quick update to the animation to keep the players thumb cupping the weapon or pointed in an arc, though this is pretty uncommon.

Hope this isnt discouraging, constructive feedback is the best feedback a developer can receive.

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