Hello All. I am somewhat new to unity.
My problem is that in some shadowed places my grass looks pitch black with lightmaps. Some grass also looks to bright.
I DID do a search, but nothing helped :roll:
Can anyone help? Thanks.
Hello All. I am somewhat new to unity.
My problem is that in some shadowed places my grass looks pitch black with lightmaps. Some grass also looks to bright.
I DID do a search, but nothing helped :roll:
Can anyone help? Thanks.
Well, it looks to me like you lightmapped the terrain but aren’t using the lightmap on the terrain itself. Therefore the grass is reading data from the lightmap but the terrain geometry isn’t. You need to set your terrain to lightmapped:
http://unity3d.com/support/documentation/Components/terrain-Lightmaps.html
I followed all that the article said, however it didn’t change anything. The grass is still black.
Got the same problem after updating to 3.4. But i have a problem with all grass on my terrain. I haven’t any lightmaping all realtime. Need help!!! ASAP!!!