I have added two pictures bellow, I am using a line renderer to draw a laser. I created a shader using shader graph to add some animation to the laser. In the scene view it looks great but in play mode there are two very thin black lines, appearing from far away, almost like some anti alliasing issue, idk. Any ideas?
Here are my line renderer settings and my how my shader graph looks:Sorry for the necro, but I’m having the exact same problem. Looks like I followed the same tutorial. Using 2022.3.49f1 and URP. All settings should be default. From what I can tell, the issue is with the line renderer, not the shader. I can apply the same material/shader to a simple plane object and there are no black lines. I’ve tried changing anti-aliasing, ambient occlusion, and every setting on the line renderer, to no effect. Changing the y value of the texture scale seems to make a small difference, but doesn’t solve the issue. This is driving me crazy, any advice would be really helpful!