You can see one of them in the picture above. They flash semi rapidly when character is moving. every one of the “cubes” below (the terrain) is a game object.
This is running in unity and has not been built.
Thanks
You can see one of them in the picture above. They flash semi rapidly when character is moving. every one of the “cubes” below (the terrain) is a game object.
This is running in unity and has not been built.
Thanks
i had this issue whenI was working on a mini golf game… In the end we combined all the same ground type meshes using Mesh.CombineMeshes when we loaded the game.
http://docs.unity3d.com/Documentation/ScriptReference/Mesh.CombineMeshes.html