Having a long running project that was switched to URP about a year ago, I’ve recently noticed that the monitor screen is black where it used to show/mirror what’s seen in the headset.
I was able to reproduce this using a blank project.
Steps to reproduce:
- create a new VR template project in 2021.3.14f1
- add URP from the package manager
- create URP render assets and assign them in Settings->Graphics
- build the app and run it
Everything works nice in the editor - both the Game view on your monitor and the VR headset show the same thing; but in the build, you only can seen inside the headset, while the monitor screen remains black.
Am I missing something? I’m positive this was not the case a few months ago.
I tried messing with pretty much all the settings and it’s always the same.
Using Windows 11, Unity 2021.3.14f1 and Oculus Rift