Black right eye on GearVR with per eye cameras

We’re having major issues trying to get a GearVR working with per eye cameras.

With a camera set to ‘Both’ it works fine, but as soon as I set 2 cameras one set to left and one set to right it reverts to only the left eye rendering and the right eye being black.

I’ve tried many combinations, 5.5.3, 5.6.2 and 5.6.3 all the same. Tried OpenGL ES 2 and 3, anti aliasing is off, multi threaded rendering is off, dynamic batching is off.

I’ve seen various older threads on this issue but I can’t see any satisfactory answers, having tried everything I can find suggested.

Any ideas??
Any assistance much appreciated.

Graham

A lot of 5.6 versions have this issue. I’ve reported this problem around 3 times and still today I find this issue. I would suggest to use version 2017.1.0f3, which has this issue fixed. However occasionally it happens that your project starts out of the blue to have your next build being rendered only on 1 eye. For this, delete your project settings folder as well the library one.

Just yesterday this happened to me, a project that worked fine had out of the blue render only 1 eye correctly. When I deleted all folders I wrote down above, I wasn’t able to build my project without splashscreen, because now it doesn’t render anything when splashscreen is disabled.

Welcome to this world of Unity3D VR development, because it’s quite a ride when your doing this for your own business.
I spend days on bugs to actually find out these are real bugs, lost hours and hours and still encounter things. But I hope this helps you a little.

Also keep in mind all 5.6 versions are a no go for general but also cardboard iOS development, it just won’t build with XCode. :wink:

Thank you - I got it working by going backwards further rather than forwards!

Back to 5.5.0f3 then it worked fine.

We’ve done lots of VR on desktop (Vive etc) and cardboard but never run into the single eye issue (the annoying cardboard horizontal-only issues yes though) we saw consistently with the Gear.

Are you saying you are seeing issues with non VR builds for iOS on 5.6? I’ve not had any issues with that over about 12 apps?