I’m encountering an issue while developing a project for Oculus Quest 2 and Oculus Quest Pro. When I press the “Run” button in the Unity editor with my headset connected to the PC via USB, both the Unity Editor Game View and the view inside the Oculus Quest headset turn black.
Instead, if i build the project on my headset everything works.
Interestingly, I can still see the camera moving in the Scene View, indicating that the scene is active and functioning. However, the Game View and the headset display remain completely black, rendering the project unplayable in its current state.
Additionally, the only warning I see in the Unity console is related to Local Dimming:
Local Dimming feature is not supported
UnityEngine.Debug:LogWarning (object)
I’ve noticed that in the OVRManager script, Local Dimming is initially enabled, but it appears to be disabled when I press the “Run” button.
I’m seeking suggestions or guidance on how to resolve this issue. Any assistance or insights would be greatly appreciated.