Black Screen in WebcamTexture on iOS8

Hi,

I am writing a Unity application that shows a web camera on start (this web cam is later used for Augmented Reality via Vuforia).

In the solution, I have a simple WebCamTexture which is started on Start() of the main script in the application.

This works fine for most platforms/configurations except on iOS8 and in particular on older devices (e.g. iPad2). On these devices, about 50% of the time, the webcam comes on, and the other 50% of the time, the image is black and will never change to show real video. Also, when this happens on startup, this tends to crash the media server on the device so all audio stops.

We are using Unity 4.5.5f1, along with xCode 6.1 targetting iOS 8, and Vuforia 3.0.9. In any case, it appears that all of our problems trace back to the webcamtexture, so is there any known issues with this component on iOS8?

I have the same problem. Did you found any solution to this?

I ran into this issue. Adding webcamTexture.MarkNonReadable()seemed to do the trick.