WHen I run my game via the remote everything works fine. As soon as I build to the iphone there is a black screen/crash forever after the unity logo.
I would have thought this was down to using too much memory but how do I find out?
When running in the editor my initial scene shows up as using 8 draw call, 524 tris, 9 used textures and VRAm usage of 1.8 to 2.7 mb.
I have set all my textures to be RGBA uncompressed 16 bit but this is the only way I can seem to get my gui textures to appear without artifacts. ANy ideas on these points?
I have done a few searches but cant find out the answer…