Black Screen of death

Hi.
I’m desperate.

I have 2 scenes in my project. the first one is the loading screen which uses the following code:

void Start()
    {
        StartCoroutine(waitAsecond(1f));
    }
    IEnumerator waitAsecond(float waitTime)
    {
        yield return new WaitForSeconds(waitTime);
        StartCoroutine(Load());
    }
    IEnumerator Load()
    {
        Debug.Log("Load");
        async = Application.LoadLevelAsync(LevelToLoad);
        async.allowSceneActivation = false;
        yield return async.isDone;
        yield return loadingComplete = 100;
        SwitchScene();
    }
    private void SwitchScene()
    {
        Debug.Log("SwitchScene");
        if (async != null)
            async.allowSceneActivation = true;
    }

When i press play in the editor,everything seems fine and no errors appear. When i build the project and run it on my local system it runs fine.

but then…
When i upload it to the server i begin to get all these strange errors on chrome only.
Note: when i built the project in unity 5.0 and uploaded the files to the server it was working (slow,but working).
now after upgrading to 5.2 i get these errors.
Another Note: when i built the project in 5.0 i used the WebGLStraming script from the asset store to split resources.

Errors i get in Chrome:
WebGL: INVALID_OPERATION: texImage2D: incompatible format and internalformat
WebGL: drawElements: texture bound to texture unit 0 is not renderable. It maybe non-power-of-2 and have incompatible texture filtering or is not ‘texture complete’. Or the texture is Float or Half Float type with linear filtering while OES_float_linear or OES_half_float_linear extension is not enabled.

*FF works fine.

Any help would be appreciated, ive tried to search this errors but got to nowhere.

Seems, It is a Unity bug with function: Application.LoadLevelAsync … will wait update. :
Intermitent crash when switching scene with LoadLevelAsync with Unity 5.2.0f3
IL2CPP crashes at GarbageCollectSharedAssets and LoadLevel

try a last patch - 5.2.1p1, It’s out today

@yuliyF , Downloading right now… thx. (hope it’ll work)