Black Screen unity XR ios and android

[Adaptive Performance] No Provider was configured for use. Make sure you added at least one Provider in the Adaptive Performance Settings.

No active UnityEngine.XR.ARSubsystems.XRSessionSubsystem is available. This feature is either not supported on the current platform, or you may need to enable a provider in Project Settings > XR Plug-in Management.
UnityEngine.XR.ARFoundation.ARSession:OnEnable () (at ./Library/PackageCache/com.unity.xr.arfoundation@b18f5959dab1/Runtime/ARFoundation/ARSession.cs:330)

No active UnityEngine.XR.ARSubsystems.XRCameraSubsystem is available. This feature is either not supported on the current platform, or you may need to enable a provider in Project Settings > XR Plug-in Management.
UnityEngine.XR.ARFoundation.SubsystemLifecycleManager`3<UnityEngine.XR.ARSubsystems.XRCameraSubsystem, UnityEngine.XR.ARSubsystems.XRCameraSubsystemDescriptor, UnityEngine.XR.ARSubsystems.XRCameraSubsystem/Provider>:OnEnable () (at ./Library/PackageCache/com.unity.xr.arfoundation@b18f5959dab1/Runtime/ARFoundation/SubsystemLifecycleManager.cs:59)

No active UnityEngine.XR.XRInputSubsystem is available. Please ensure that a valid loader configuration exists in the XR project settings.
UnityEngine.XR.ARFoundation.ARInputManager:OnEnable () (at ./Library/PackageCache/com.unity.xr.arfoundation@b18f5959dab1/Runtime/ARFoundation/ARInputManager.cs:24)

Unity Remote connected to input!

[Adaptive Performance] Restoring dynamic resolution scale factor to 1.0

Unity Remote disconnected from input!

Are you trying to use Unity Remote App for AR Foundation use case?
It will not work. There is no support for the AR Foundation.


There is a paid asset called AR Foundation Remote which allows testing on the device without building and with transmitting the data to the editor.

As an alternative, you can use the default XR Simulation option by Unity to test it Editor. I made a comparison table for this asset and XR Simulation:

Thanks . And I have question So I can’t test the Android application I made on the Unity remote. I need to get a build or use a simulator to see how it works.

3 Ways to Test

  1. Build Every Time on the target platform when you have changes.
  2. Use XR Simulation in Editor to see the experience that is close to reality, but still it is not a 100% guarantee of what will happen on a specific device operating system (iOS, Android).
  3. Use AR Foundation Remote to test on the device experience inside Unity Editor.
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