Black Splash Screen in Pro?

I just purchased my Pro subscription and my Android Pro subscription, assuming that I could drop in my splash screen of choice, and it would work in GearVR (Note 4). All I get is a black screen instead of the splash screen. Is there any information on what format, size, etc that the splash screen has to be? I’ve played with the player settings for OpenGLES2 and 3, also with automatic graphics API, nothing different. It seems pretty lame that something as simple as a splash screen fails that quickly, especially in the Pro version. If anyone has suggestions, I’m all ears. Thanks!

Through some testing, we determined that having a static splash screen with VR applications was not a good idea because the user could move their head, but the image would not change and the user may feel uncomfortable. Because of this, setting the splash screen in the player settings does not change the splash on VR applications. For VR, we removed the 3D Unity Splash screen (Found in personal Editor VR Applications) and replaced it with a static black image.

This allows users to add their own splash scenes as the first scenes of their application after the black splash is over. Since these scenes would be normal scenes, head tracking would not change at all.

We could change the splash settings to allow users to display the splash image of their choice on a Quad in a 3D Scene and allow you to change the background color. Any thoughts? Would you or anyone prefer if this was the Splash Setup vs the current solution?

This sounds like the right thing to do so it could be used when someone does not want to implement an entire scene just to provide a splash while a larger scene is loading. It would also work the same in VR and non VR mode.

Would the quad be a standard size taking into account the image aspect ratio? What about distance in front of the user? My game uses a ~1/10 scale world. Perhaps I would want it to be the size of a piece of paper a half meter in front of the user vs a larger billboard sized display several meters away.