I want to make a very quick OpenXR Demo, but I have run into an issue. I converted the main camera to XR rig. The tracking works well, but there is a black square in the middle of the screen. I cannot find where this is from. Do not think it’s supposed to be there. It is static on the camera and is not seen as an object in the world.
Both eyes view:
Occlusion Mesh view:
Camera settings:
Scene setup:

Using Unity 2020.2.0f1
I am using my Oculus Quest 2 with Link.
My laptop has an i7 9750H, RTX 2070, and 16GB RAM.
If you have any suggestions or have more info, please let me know.