Black Stripes on Baked Lighting

Hello Community,

Today I come with a question regarding baked lightmaps in unity. I set up a small scene and tried to bake the lights i my scene, but somehow certain assets generate a strange black shadow stripe on its surface and I cannot find out why. Does anybody have suggestions or tips on how to fix that?

Might be messed up lightmap UVs. You should either author UVs manually or have the importer generate them for you - are you doing that? If not, check the info on this page Unity - Manual: Generate lightmap UVs

The various debug views described on this page may also be helpful for troubleshooting Unity - Manual: Debug Draw Modes for lighting reference

I usually let the importer do that, but somehow I cannot make it disappear. However, I tried using different assets and that solved the issue for now, so it might be an asset specific issue.