Black terrain problem

Hi,

I’ve just built my project (Windows standalone) with the latest Unity and noticed, that my terrain got all black. No lights, no shadows - just pure black color on the ground. Default shader is used. In the editor (both editor and game view) everything is fine.
I’ve disabled skybox, skybox reflections, changed ambient lighting, switched between DX9 and 11, built both 32bit and 64bit, tried several quality settings, fullscreen/windowed, restarted PC - still no luck.
Anyone got something similar?

May be dumb, but have you tried both HDR and non-HDR, and tried changing settings on the material itself (ie, speculars, emission, etc?).

Did you mess with lightmapping?

I had this problem but when I built it the problem was not there. Also, a restart fixed it for me.

It is strange because I had that exact same problem.