As you can see in the screenshot the metallic surface gets black when panning close to it.Some things i want to mention:
-
Model is made in blender. Textures are baked. Normal map is marked as normal map. Mask map contains: Emission map as metallic in red channel, AO map in green channel, roughness inverted with a color ramp in blender as smoothness in alpha channel.
-
There is a reflection probe on the object and it is baked.
-
Lightmap is baked and there is a hdri sky.
-
There is a light directly on top of the object.
-
Note: I am relatively new to 3D so i might be making something obvious wrong. I tried many things and couldnt do it right. I do not know what to try next hence this post is created. I am able to only embed one picture since i am a new user, if you want to see a particular inspector or a page let me know.