Blacking When Panning/Moving Close To Metallic Surface


As you can see in the screenshot the metallic surface gets black when panning close to it.Some things i want to mention:

  • Model is made in blender. Textures are baked. Normal map is marked as normal map. Mask map contains: Emission map as metallic in red channel, AO map in green channel, roughness inverted with a color ramp in blender as smoothness in alpha channel.

  • There is a reflection probe on the object and it is baked.

  • Lightmap is baked and there is a hdri sky.

  • There is a light directly on top of the object.

  • Note: I am relatively new to 3D so i might be making something obvious wrong. I tried many things and couldnt do it right. I do not know what to try next hence this post is created. I am able to only embed one picture since i am a new user, if you want to see a particular inspector or a page let me know.

I can’t be totally sure, but it looks like the screen space reflection doesn’t fall back properly to the reflection probe.
Check that the reflection probe is indeed baked and properly placed. Screenshots of the material material and the reflection probe inspector (as well as the scene view with the probe selected) might help understand the issue.