Regardless of what settings I adjust (shader render queue, camera rendering path, etc), the “AtmosBigBadSphere” mesh renderer is drawing over scene content in both the editor and all game cameras.
Has anyone gotten the Blacksmith demo’s Atmospheric Scattering package working in Unity 5.5?
Alternatively, are there alternative solutions that anyone is aware of?
I’m having the same issues. In my own experiments I just don’t use the AtmosBigBadSphere.
As you have mentioned, I’m also using the SlightlyMad Atmospheric Scatter and it is currently working in 5.6 beta:
Seems to be less flexible than the Blacksmith Demo, but much more straight forward to get working.
I guess the bigger issue here is why the hell Unity has no integrated solution for atmospheric scattering to begin with? Why do Unity artist have to resort to older demo assets, github (very grateful for that solution!!), and/or expensive asset store purchases.
I think the problem in the editor the skydome looking broken was I didn’t have all the shaders loaded and had to play around a bit with the maps that are loaded into the corrent material for the skydome, in this case: volund/skybox following sun