Has anyone seen any documentation on how to use this new feature/shader?
I’m lost attempting to implement the new plane reflection included with the Blacksmith demo files. I’ve made a new material, set the shader to the Volund Standard PlaneReflection and then added the Plane Reflection script to my floor geo (for instance). I’ve set layer masks and assigned the Explicit Materials - Size 1 - Element 0 to be my “mirror_floor_MAT”."
I see the Reflection Map gets added at the bottom of the script but I’m confused as to how or where or what it references. In the demo scene I see the characters in the texture when I double click on it. In my scene the render texture is solid white. My floor doesn’t seem to reflect anything.