Blank Errors in all 2019 versions after 2019.2.14f Update

First time using the forums, but I’m really at a loss here. If anyone has a fix, I would really appreciate it.

Basically, after installing Unity 2019.2.14f and opening a project, I immediately had two blank errors with nothing but a timestamp of when the editor was opened. Double-clicking them does nothing, and all custom scripts show “The associated script can not be loaded,” as do many standard Unity components.

If I create a blank new project, I get four blank errors instead.

I tried going back to the same project when it was in Unity 2019.2.6f. This seemed fine at first, but as soon as I try to build or save changes to any scripts, the same blank errors appear.

In further testing, I’ve found that any UnityUI scripts and packages that are dependant on UnityUI now display that “Can not be loaded” error in the inspector (CanvasLayout and Image components, for example). I experimented with removing all packages through the Package Manager, including UnityUI, and this made one blank error disappear. This obviously isn’t a solution to the problem, but maybe that helps narrow down the source? My best guess is the new install messed with the Package Manager, the compiler, or .NET framework in some way beyond a single Unity version, but I don’t know what to do about that.

I’m on Window 10, fully updated. I’ve tried uninstalling/reinstalling Unity and Unity Hub. I’ve tried deleting the Temp and Library folders; resetting Player and Package settings to defaults; Reimporting all Assets; toggling API Compatibility between .NET 2.0 and .NET 4.x, and updating all packages to their latest versions. In both Unity 2019.2.6f and Unity 2019.2.14f. I have exhausted the resources I can find on my own.

If anyone knows how else to solve this problem, or additional troubleshooting to figure out how, please let me know. This is kind of a significant roadblock.

My problem seems to have been solved over at Blank compiler errors