Blank screen in unity when launching with graphics card,Unity gives many errors when using it with my Nvidia GTX 1050

Here is the log for you to see. Whenever I launch with the integrated graphics, everything seems to work fine. However, when I launch it using my nvidia graphics card, the screen is blank and I can only see the console.

0x0000000141536528 (Unity) StackWalker::GetCurrentCallstack
0x000000014153CA66 (Unity) StackWalker::ShowCallstack
0x000000014140BE2B (Unity) GetStacktrace
0x00000001408AEB60 (Unity) DebugStringToFile
0x0000000142199751 (Unity) D3D11Window::EndRendering
0x000000014220DEC8 (Unity) GfxDeviceWorker::RunCommand
0x000000014220F5BB (Unity) GfxDeviceWorker::RunExt
0x000000014220F6F4 (Unity) GfxDeviceWorker::RunGfxDeviceWorker
0x0000000140A83E38 (Unity) Thread::RunThreadWrapper
0x00007FFC5CFF3034 (KERNEL32) BaseThreadInitThunk
0x00007FFC5D771431 (ntdll) RtlUserThreadStart,So it seems that I keep getting errors when launching Unity with my 1050 card. Whenever I launch it with the integrated graphics, however, everything seems to work just fine. Is there any way that I could get some help with this??

Here is the entire error log from the console.

0x0000000141536528 (Unity) StackWalker::GetCurrentCallstack
0x000000014153CA66 (Unity) StackWalker::ShowCallstack
0x000000014140BE2B (Unity) GetStacktrace
0x00000001408AEB60 (Unity) DebugStringToFile
0x0000000142199751 (Unity) D3D11Window::EndRendering
0x000000014220DEC8 (Unity) GfxDeviceWorker::RunCommand
0x000000014220F5BB (Unity) GfxDeviceWorker::RunExt
0x000000014220F6F4 (Unity) GfxDeviceWorker::RunGfxDeviceWorker
0x0000000140A83E38 (Unity) Thread::RunThreadWrapper
0x00007FFC5CFF3034 (KERNEL32) BaseThreadInitThunk
0x00007FFC5D771431 (ntdll) RtlUserThreadStart

I have no specific experience with the GTX 1050, but there are posts here about various similar cards having issues (GTX 1080 for example in this post). There have been driver issues, and sometimes you have to get a specific driver version that works, even if it’s older, or experiment with various version. One entry forced D3D9, which is a downgrade, but a quick way out of the issue.