Here is the log for you to see. Whenever I launch with the integrated graphics, everything seems to work fine. However, when I launch it using my nvidia graphics card, the screen is blank and I can only see the console.
0x0000000141536528 (Unity) StackWalker::GetCurrentCallstack
0x000000014153CA66 (Unity) StackWalker::ShowCallstack
0x000000014140BE2B (Unity) GetStacktrace
0x00000001408AEB60 (Unity) DebugStringToFile
0x0000000142199751 (Unity) D3D11Window::EndRendering
0x000000014220DEC8 (Unity) GfxDeviceWorker::RunCommand
0x000000014220F5BB (Unity) GfxDeviceWorker::RunExt
0x000000014220F6F4 (Unity) GfxDeviceWorker::RunGfxDeviceWorker
0x0000000140A83E38 (Unity) Thread::RunThreadWrapper
0x00007FFC5CFF3034 (KERNEL32) BaseThreadInitThunk
0x00007FFC5D771431 (ntdll) RtlUserThreadStart,So it seems that I keep getting errors when launching Unity with my 1050 card. Whenever I launch it with the integrated graphics, however, everything seems to work just fine. Is there any way that I could get some help with this??
Here is the entire error log from the console.
0x0000000141536528 (Unity) StackWalker::GetCurrentCallstack
0x000000014153CA66 (Unity) StackWalker::ShowCallstack
0x000000014140BE2B (Unity) GetStacktrace
0x00000001408AEB60 (Unity) DebugStringToFile
0x0000000142199751 (Unity) D3D11Window::EndRendering
0x000000014220DEC8 (Unity) GfxDeviceWorker::RunCommand
0x000000014220F5BB (Unity) GfxDeviceWorker::RunExt
0x000000014220F6F4 (Unity) GfxDeviceWorker::RunGfxDeviceWorker
0x0000000140A83E38 (Unity) Thread::RunThreadWrapper
0x00007FFC5CFF3034 (KERNEL32) BaseThreadInitThunk
0x00007FFC5D771431 (ntdll) RtlUserThreadStart