Blast Particle Gets Cut Off

I have implemented blast particle within my game but when it spawns, it gets cutout to correspond to the nearest environment object.

This problem, I was getting:

Overall there are multiple particle systems are running to achieve this but I am attaching one particle system inspector panel details:

A similar kind of renderer exists for mostly all particle systems. So please guide me to solve the above effect cut related problem with the wall.

Do you want a smooth fade against the wall, or no clipping at all?

For a smooth fade look at the Soft Particles options on the particle shaders.

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