I’m wondering, when writing shader, will two of the blend way have difference performance overhead:
Case 1:
Blend [_SrcBlend] [_DstBlend] //Consider I pass [SrcBlend] = One , [DstBlend]=Zero, so the output graphic should be the same as : Blend Off
Vs:
Case2:
Blend Off
I understand case 1 as “dependent blend” so the graphic card always take a blend operation which creates more overhead than Case2 ,which cause graphics card skip the blend operation along the pipeline. Am I correct ?