.blend and autoanimation

Hello.

I am making my first game, and some of the elements are .blend files that I animated, but two things happen to me when I import the models:

1.- Unity won’t import my luminous, wired textures and show the flat polygons and colours.
2.- Granted, the animation plays (As “Default Take”) in the Inspector, but how do I make the animation autostart (When the ball is called) in the game?
Thank you all ^^

1 - UV Texture in Blender then Material in Unity. Shaders and materials from Blender are not imported in Unity.
2 - Strongly advise to try out Unity tutorials, in the Learn section