Hi,
I’ve created my character model/rig in Blender and can import the .blend file into Unity directly and everything is OK. However, I now want to use Blender to render still images of different skins that will be used as Thumbnails in my IAP store.
I’ve created cameras and lights (C&L) in Blender to that I can render different skins from the same position but the lights and camera now show up in Unity.
I’ve tried disabling the C&L in Blender but they still get imported. Is there a way to have them exist in the .blend file but prevent them from coming into Unity?
I’d rather not have to maintain two different blender files; one for the model and one for rendering the skin thumbnails.
Thanks. I am not exporting from Blender. Unity is able to recognise .blend files now so they can be imported directly without needing to convert them to .fbx files. This means that edits I make in Blender appear straight away in Unity.
A workaround is to create a prefab from the .blend model. This can then be edited and the lights/cameras removed.
The ModelImporter in Unity has options to enable/disable Lights and Camera import on the Model panel of the Inspector when you select an imported model.
If you deactivate the Lights and Camera options, then the Lights and Cameras components will not be added to the Prefab, see Unity - Manual: Model tab for further reference on the available options.